The realm managed to settle eleven villages aside from the Capital. Click here to see expanded map. With Village 01 secondary village, the other villages are as follows:
Travian comx2: Village 02: Resources (up) | Buildings (right) |
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Village 02 (-298|3) was created on 18 August 2010 from Village 01 Settlers. Village 02 (1 wood, 1 clay, 1 iron and 10 crops). With 10 crop fields, it was initially decided to make this Village the Capital of the realm, if and only if my account would become part of one of the top 10 Alliance. By the end of the game, the Palace already reached level 20 with the Senators have been researched and one Senator already available. Unfortunately, this was not to be; thus it remained as one of the villages. Village 02, also conquered two oases: a 25% wood and 25% crop and another 25% iron. In the Blacksmith, the Equitis Imperatoris and Equitis Caesaris were completely improved to level 20 weapons. In the Armoury, only the Praetorian was at level 20 Armour.
Travian comx2: Village 03 Resources (up) | Buildings (right) |
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Village 03 (-299|6) was created on 13 October 2010 from Village 02 Settlers. Village 03 (3 wood, 3 clay, 3 iron and 9 crops). Most fields have been maximized at level 10, except two crop fields. The nearby 50% crop and another 25% wood oases have been annexed to this village. In the Armoury, both Equitis Caesaris and Praetorian were at level 20; while in the Blacksmith, the Praetorian, Equitis Imperatoris and Equitis Caesaris were completely improved. The level 20 Academy was replaced with another level 20 Warehouse.
Travian comx2: Village 04 Resources (up) | Buildings (right) |
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Village 04 (-285|5) was created on 28 October 2010 from Village 03 Settlers. Village 04 (3 wood, 3 clay, 3 iron and 9 crops). Most resource fields were on level 10, except two crop fields. A 25% iron oasis was captured. In the Armoury, only Praetorian was at level 20; while in the Blacksmith, Equitis Imperatoris and Equitis Caesaris were completely improved.
Travian comx2: Village 05 Resources (up) | Buildings (right) |
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Village 05 (-289|6) was created on 17 November 2010 from Village 01 Settlers. Village 05 (4 wood, 4 clay, 4 iron and 6 crops). When the game ended, the Academy was at level 19, the Main Building, Warehouse and Granary at level 20; while there were two still remaining Crannies. This Village was supported by resources from Village 07.
Other minor villages were: Village 06 (-281|5) created on 21 November 2010 from Village 04 Settlers; Village 07 (-292|6) was created on 03 December 2010 from Village 03 Settlers and it supported Village 05. Village 08 (-294|3) was created on 06 January 2011 from Village 03 Settlers. Village 09 (-299|5) was created on 11 January 2011 from Village 00 Settlers. Both Villages 08 and 09 became the resource support villages for Village 01. Last but not the least, on 29 January, Village 10 (-281|4) was created with Village 06 Settlers and Village 11 (-190|51) from Village 07 Settlers. The last two villages were created to ensure a place in the top 1000 Romans. Lesson learned: It pays to create Villages, in the long run!
Notes:
Disclaimer: These posts do not necessarily represent any organization’s positions, strategies or opinions; refer to this blogs self-imposed rules: A New Year; New Rules. Unless otherwise expressly stated, posts are licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. Comments are moderated to keep the discussion/s relevant and civil. Readers are responsible for their own statement/s.
Travian comx2 Ends, Part III
Tags: Academy, Alliance, Armoury, Blacksmith, Capital, Clay, Cranny, Crop, Equitis Caesaris, Equitis Imperatoris, Field, Game, Granary, Iron, Lesson, Main Building, Map, Oasis, Palace, Praetorian, Realm, Resource, Settler, Support, Village, Warehouse, Wood
The realm managed to settle eleven villages aside from the Capital. Click here to see expanded map. With Village 01 secondary village, the other villages are as follows:
Travian comx2: Village 02:
Resources (up) | Buildings (right)
Village 02 (-298|3) was created on 18 August 2010 from Village 01 Settlers. Village 02 (1 wood, 1 clay, 1 iron and 10 crops). With 10 crop fields, it was initially decided to make this Village the Capital of the realm, if and only if my account would become part of one of the top 10 Alliance. By the end of the game, the Palace already reached level 20 with the Senators have been researched and one Senator already available. Unfortunately, this was not to be; thus it remained as one of the villages. Village 02, also conquered two oases: a 25% wood and 25% crop and another 25% iron. In the Blacksmith, the Equitis Imperatoris and Equitis Caesaris were completely improved to level 20 weapons. In the Armoury, only the Praetorian was at level 20 Armour.
Travian comx2: Village 03
Resources (up) | Buildings (right)
Village 03 (-299|6) was created on 13 October 2010 from Village 02 Settlers. Village 03 (3 wood, 3 clay, 3 iron and 9 crops). Most fields have been maximized at level 10, except two crop fields. The nearby 50% crop and another 25% wood oases have been annexed to this village. In the Armoury, both Equitis Caesaris and Praetorian were at level 20; while in the Blacksmith, the Praetorian, Equitis Imperatoris and Equitis Caesaris were completely improved. The level 20 Academy was replaced with another level 20 Warehouse.
Travian comx2: Village 04
Resources (up) | Buildings (right)
Village 04 (-285|5) was created on 28 October 2010 from Village 03 Settlers. Village 04 (3 wood, 3 clay, 3 iron and 9 crops). Most resource fields were on level 10, except two crop fields. A 25% iron oasis was captured. In the Armoury, only Praetorian was at level 20; while in the Blacksmith, Equitis Imperatoris and Equitis Caesaris were completely improved.
Travian comx2: Village 05
Resources (up) | Buildings (right)
Village 05 (-289|6) was created on 17 November 2010 from Village 01 Settlers. Village 05 (4 wood, 4 clay, 4 iron and 6 crops). When the game ended, the Academy was at level 19, the Main Building, Warehouse and Granary at level 20; while there were two still remaining Crannies. This Village was supported by resources from Village 07.
Other minor villages were: Village 06 (-281|5) created on 21 November 2010 from Village 04 Settlers; Village 07 (-292|6) was created on 03 December 2010 from Village 03 Settlers and it supported Village 05. Village 08 (-294|3) was created on 06 January 2011 from Village 03 Settlers. Village 09 (-299|5) was created on 11 January 2011 from Village 00 Settlers. Both Villages 08 and 09 became the resource support villages for Village 01. Last but not the least, on 29 January, Village 10 (-281|4) was created with Village 06 Settlers and Village 11 (-190|51) from Village 07 Settlers. The last two villages were created to ensure a place in the top 1000 Romans. Lesson learned: It pays to create Villages, in the long run!
Notes:
Disclaimer: These posts do not necessarily represent any organization’s positions, strategies or opinions; refer to this blogs self-imposed rules: A New Year; New Rules. Unless otherwise expressly stated, posts are licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. Comments are moderated to keep the discussion/s relevant and civil. Readers are responsible for their own statement/s.
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