The Grey Chronicles

2011.February.5

Travian comx2 Ends, Part V


Aside from the aggression of some players, the most challenging aspect of playing Travian is resource management. From my previous initial games, usually crops would be crucial.

When I tried my first game of the local version of Travian hosted at ph2, I found out within a week—never knowing any better—that I was depleting most crops produced for troop-making and creating buildings. It was not a surprise, suffice it to say, that there were times when the Capital was only producing and eventually consuming ALL crops except one—yes, a singular—unit of Crop crop.

After reading virtually most of the on-line Travian help, players’ posts in the Travian Forum, and a number of other web sites discussing Travian, I vowed never to repeat the same mistake, i.e., a singular unit of Crop crop, in subsequent local or international Travian games. For this server, I kept that promise, and probably overdone it! The most needed resource for my account in this server was Clay clay! Here are the statistics:

Travian comx2: Player Statistics: ResourcesThe snapshot shown right was taken a day after the server ended last 31 January. Hereunder are the respective levels of resource production at four [4] largest Villages:

The Capital, 00, produced the following units per hour:
6784 Wood lumber (with 25% oasis),
6352 Clay clay,
6764 Iron iron, and
3161 Crop crop (with 25% oasis).
Realization only came after the game that I failed to upgrade the Clay clay fields to the same level as the other resources.

The Village 01, a secondary village, a 3Wood-3Clay-3Iron-9Crop village, produced
1800 Wood lumber (with 25% oasis),
1800 Clay clay (with 25% oasis),
1500 Iron iron, and
2405 Crop crop (with 25% oasis).

Moreover, Village 02, a 1Wood-1Clay-1Iron-10Crop village, produced
600 Wood lumber (with 25% oasis),
500 Clay clay,
600 Iron iron (with 25% oasis), and
1421 Crop crop (with 25% oasis). Even after the attacks on this Village a few days before the server ended, the level-20 Granary was always full at 160,000-unit capacity! In the Philippine server, a friend once suggested never to settle a 1Wood-1Clay-1Iron-10Crop village unless necessary or at least make it as the realm’s Capital, which was my original plan for this server.

The Village 03, another 3Wood-3Clay-3Iron-9Crop village, produced
1800 Wood lumber (with 25% oasis),
1500 Clay clay,
1500 Iron iron, and
2505 Crop crop (with 50% oasis).

In retrospect, the location (see Expanded Map) for the succeeding Villages after the Capital, might have been a bad choice. I should have taken the Clay clay oasis nearest Village 04, instead of the Iron iron!

Travian comx2: Player Statistics: Warehouse/GranaryThe snapshot of Warehouse and Granary capacities, shown right, attests to the overflowing crops. More than half of all twelve Villages had their respective Granary full to the brim. Aside from Crop crops, the Villages were also abundant in Iron iron augmented by three (3) conquered iron oases! Most of the excess iron and crops were traded for Clay clay.

Unfortunately, most Roman offensive troops, except Legionnaire, Equites Imperatoris and Battering Ram, require more clay compared to lumber; note that total iron production was more than enough to create these troops.

With any Travian game, defense is always crucial. Priority was given to the creation of a multitude of Praetorian (100 Wood, 130 Clay, 160 Iron) for the Villages of my realm as well as reinforcements to the Wonder of the World for the unacknowledged confederation with PK alliance; and a bevy of Equites Caesaris (550 Wood, 640 Clay, 800 Iron) mostly to serve as cavalry defense for my scattered Villages. Both these particular defensive troops were virtually clay-needy compared to wood/lumber.

Lesson learned: Defense troops need Crop (crops) to eat, but Clay (clay) is equally essential to playing Romans! Next time, when playing Romans conquer more clay oases!


Notes:

To clarify, the first ever Travian game I played ended in tragedy. A post entitled: Internet Dogs, was dedicated to that experience.

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