I have started this series of posts weeks ago, and I really like the lessons I learned along the way. Although my posts have been delayed lately because of the intermittent Internet connection, some readers viewed the previous post and kept coming back for more. I never intended to generate a lot of conversation regarding this post, unlike my previous posts on Filipinos and about business management, yet I also received personal emails or In-Game Message [IGM] from various Travian players in different Servers about my experience and one particular writer asked whether my self-imposed strategy of not upgrading resource fields prior to gaining a level 10 Cranny is reaping its perceived benefit. I replied that I have yet to see that because for days my Village had not been the recipient of an attack or raid. But as a teaser, I wrote that the supposed farmers after my beginner’s protection wore off stopped when I created a (Hero) plus the fact that I was invited by an Alliance surging to the top!
The figure shows the graphical Attack Logs of my Village from 20 to 30 November. The panel above shows the relationship of Loot Efficiency versus the number of Attacking Troops from my Village and those defending the attacked Village. The panel below shows the stack of loot per resource type taken from the Defenders’s Village.
Today, I set out not to attack any Village and focus on building military installations and resource upgrade. Maybe a rest from raiding Villages for a day or two would be healthy, for me as well as those that I have farmed for a week now. Anyway, for the past four days, except on four diffent occasions, my raiding troops have not gotten any loot, so what’s the use of raiding when you gain nothing? Probably, I only heeded my Travian Guru, Scott, on what to do when there are no farms around your village. As I have yet to train a Scout, raiding with Legionnaires is a bit boring and casualty-prone anyway.
Cranny Up! I practice what I preached. Still one Cranny left to level 10. Also upgraded the levels of the Warehouse and the Granary. Even with Crannies all at level 10, it is a probability that they could not hide everything, especially if one is off-line for sometime. Remember that Real Life is not ruled by Travian! With a Warehouse and Granary at higher levels, a day off line the Village with level 5 resource fields might produced only a third of the capacity of these two buildings, and playing as Romans, those notorious Teutonic raiders could get a third of whatever is hidden in the Crannies. Thus, better to combine Crannies with high level Warehouse and Granary. Even if the latter buildings can be catapulted to the default capacities of 800 resources each, at least some resources could be saved by the Crannies for the Village’s survival.
Upgraded the Marketplace. A higher level Marketplace is required to trade resources to upgrade installations. If the Village is producing something more than what a particular upgrade requires, better to trade it with something else rather than leave it for attackers to take. Yet, I was careful not to trade resources with those Villages having more population than mine. Population is only a rough estimate of the Village troop capability, though not the actual troop count. Any precious resource, such as (clay), traded on the Marketplace is seemingly an obvious signal for those Clay-hungry players to attack my Village. I also made it a point to trade in small volume of resources rather than trading it in bulk; and only traded with non-aligned players or with my own Alliance comrades.
Upgraded the Armour and the Weaponry of defensive troops. Even at level 1 upgrade, a Praetorian and Equitis Legati could definitely do some damage against those players relying on default levels of attack troops. A raider might wonder why the hell four of his 100 troops became casualties when your Village only had two defensive troops to contend with? They might not sleep at all wondering why! Let them wonder! You sleep soundly!
Tinkered with the bonus points of the Village Hero. As these points are not visible in any Attack logs, any attacker would really be wondering what had happened. I have laughed out loud when previous attackers sent out four [4] Clubswingers and came out with only one [1] survivor against my solitary Hero! Even though, my Village Hero became a casualty, I silently thanked these attackers for giving my Hero some experience in terms of kills and levelling the latter up!
Disclaimer: The posts herein do not necessarily represent any organization’s positions, strategies or opinions. Read the full version of self-imposed rules for this blog: A New Year; New Rules. Unless otherwise expressly stated, the posts are licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. Comments are moderated to keep the discussion relevant and civil. Readers are responsible for their own statements.
The Travian Romans Are Attacking! Part XIV
Tags: Capacity, Internet, Business Management, Strategy, Bonus, Filipino, Experience, Guru, Population, Building, Post, Server, Travian, Lesson, Conversation, Alliance, Upgrade, Military, Roman, Teuton, Player, Clay, Village, Catapult, Warehouse, Cranny, Protection, Sleep, Marketplace, In-Game Message, Attack, Troop, Granary, IGM, Raid, Attacker, Defensive, Raiding, Loot, Legionnaire, Praetorian, Clubswinger, Installation, Real Life, Farming, Casualty, Beginner, Non-Aligned, Hero, Farm, Resource Field, Scout, Farmer, Comrade, Scott, Armour, Weaponry, Equitis Legati, Level Up
The figure shows the graphical Attack Logs of my Village from 20 to 30 November. The panel above shows the relationship of Loot Efficiency versus the number of Attacking Troops from my Village and those defending the attacked Village. The panel below shows the stack of loot per resource type taken from the Defenders’s Village.
Today, I set out not to attack any Village and focus on building military installations and resource upgrade. Maybe a rest from raiding Villages for a day or two would be healthy, for me as well as those that I have farmed for a week now. Anyway, for the past four days, except on four diffent occasions, my raiding troops have not gotten any loot, so what’s the use of raiding when you gain nothing? Probably, I only heeded my Travian Guru, Scott, on what to do when there are no farms around your village. As I have yet to train a Scout, raiding with Legionnaires is a bit boring and casualty-prone anyway.
Cranny Up! I practice what I preached. Still one Cranny left to level 10. Also upgraded the levels of the Warehouse and the Granary. Even with Crannies all at level 10, it is a probability that they could not hide everything, especially if one is off-line for sometime. Remember that Real Life is not ruled by Travian! With a Warehouse and Granary at higher levels, a day off line the Village with level 5 resource fields might produced only a third of the capacity of these two buildings, and playing as Romans, those notorious Teutonic raiders could get a third of whatever is hidden in the Crannies. Thus, better to combine Crannies with high level Warehouse and Granary. Even if the latter buildings can be catapulted to the default capacities of 800 resources each, at least some resources could be saved by the Crannies for the Village’s survival.
Upgraded the Marketplace. A higher level Marketplace is required to trade resources to upgrade installations. If the Village is producing something more than what a particular upgrade requires, better to trade it with something else rather than leave it for attackers to take. Yet, I was careful not to trade resources with those Villages having more population than mine. Population is only a rough estimate of the Village troop capability, though not the actual troop count. Any precious resource, such as
(clay), traded on the Marketplace is seemingly an obvious signal for those Clay-hungry players to attack my Village. I also made it a point to trade in small volume of resources rather than trading it in bulk; and only traded with non-aligned players or with my own Alliance comrades.
Upgraded the Armour and the Weaponry of defensive troops. Even at level 1 upgrade, a Praetorian and Equitis Legati could definitely do some damage against those players relying on default levels of attack troops. A raider might wonder why the hell four of his 100 troops became casualties when your Village only had two defensive troops to contend with? They might not sleep at all wondering why! Let them wonder! You sleep soundly!
Tinkered with the bonus points of the Village
Hero. As these points are not visible in any Attack logs, any attacker would really be wondering what had happened. I have laughed out loud when previous attackers sent out four [4] Clubswingers and came out with only one [1] survivor against my solitary Hero! Even though, my Village
Hero became a casualty, I silently thanked these attackers for giving my Hero some experience in terms of kills and levelling the latter up!
Notes:
All resource icons taken from Travian help files.
Comments are moderated to keep the discussion relevant and civil. Readers are responsible for their own statements.